﻿using UnityEngine;
using System.Collections;

namespace Hont.C2UTool
{
    public interface IC2UStaticInfoAnalyzer
    {
        int Priority { get; }
        bool CanSlover(string componentName);
        C2UStructs.StaticInfoArgumentStruct[] Analyze(string gameObjectPath, string componentName, string argumentInfo);
        void ApplyToTarget(C2UStructs.StaticInfoStruct info, GameObject targetObject);
    }
}
